Can't believe it's been a month already, so much for MMO-playing goals. Had a busy month and didn't get to play CoH as much as I set out in the beginning, so much for getting a few characters to level 20. In the end got three characters to level 10-12, and that was only taking advantage of a big play session yesterday with double XP. Did get a little deeper understanding than my first impressions, but only just and kinda undecided if I'll be making a return trip,
One of the biggest problems I had initially was character builds, but since then it's only gotten better. I made a dominator with Earth/Fire powersets, going on recommendations on the archetype forum and had a lot of fun with that, the combination of control primary and damage secondary was a nice playstyle and those two powersets were fun. The brute I'd made without much imput was actually fun as well, though it's hard to go wrong with a high hp berserker. The defender I'd made first was actually starting to be fun when I got him a few more powers, though was having really bad endurance issues. I was just thinking of improving that by boosting stamina and reducing endurance costs of the toggle skills, by making some crafted level 15 enhancements and slotting at least two endurance reduction per toggle power. Didn't get time to test that out, but the fact that enhancements can improve a build like so is a nice feature.
Other than that, I really like the new 'Going Rogue' content and the choice between factions. Though a few of the storylines were a little hard to follow especially returning midway through an arc and trying to remember who Paulo was and why you had to 'kidnap' his father. I did read all the text and dialogue, but still ended up stumped in places, things just not making sense and some occurances were just unexpected, 'but didn't he just say...'. Most of the time it was fine, guess other games don't bother with complex scenarios and like to spell things out, so spoiled in a way. Anyways it was enough to keep me engaged even if it was just trying hard to remember who everyone and the organisations were, and if they were good or bad, or undercover or other.
A few things I didn't realise at first was how you can go undercover and do the opposing factions missions, seems it is as easy as just finding the contacts and accepting their missions, which is easier to do when you've played both sides and been shown where the contacts are located. The other thing that is really nice is that the storyline missions scale to your level when you accept them, I'm not sure how extensive this is but it is giving more options, without danger of outleveling content and being able to experience it all on one character.
So am I going back, not at the moment I think, even though I left plenty undone and mid-action, might give Champions Online a spin first, but done something completely different. On the whole I enjoyed the month playing at superheroes, even though I'm not subscribing for another month I'll be returning some other time to finish the 'Going Rogue' areas. Just in case I took pictures of my heroes, the Earth/Fire dominator is below, which I think is a really cool appropiately themed costume, though maybe a little unoriginal.
One of the biggest problems I had initially was character builds, but since then it's only gotten better. I made a dominator with Earth/Fire powersets, going on recommendations on the archetype forum and had a lot of fun with that, the combination of control primary and damage secondary was a nice playstyle and those two powersets were fun. The brute I'd made without much imput was actually fun as well, though it's hard to go wrong with a high hp berserker. The defender I'd made first was actually starting to be fun when I got him a few more powers, though was having really bad endurance issues. I was just thinking of improving that by boosting stamina and reducing endurance costs of the toggle skills, by making some crafted level 15 enhancements and slotting at least two endurance reduction per toggle power. Didn't get time to test that out, but the fact that enhancements can improve a build like so is a nice feature.
Other than that, I really like the new 'Going Rogue' content and the choice between factions. Though a few of the storylines were a little hard to follow especially returning midway through an arc and trying to remember who Paulo was and why you had to 'kidnap' his father. I did read all the text and dialogue, but still ended up stumped in places, things just not making sense and some occurances were just unexpected, 'but didn't he just say...'. Most of the time it was fine, guess other games don't bother with complex scenarios and like to spell things out, so spoiled in a way. Anyways it was enough to keep me engaged even if it was just trying hard to remember who everyone and the organisations were, and if they were good or bad, or undercover or other.
A few things I didn't realise at first was how you can go undercover and do the opposing factions missions, seems it is as easy as just finding the contacts and accepting their missions, which is easier to do when you've played both sides and been shown where the contacts are located. The other thing that is really nice is that the storyline missions scale to your level when you accept them, I'm not sure how extensive this is but it is giving more options, without danger of outleveling content and being able to experience it all on one character.
So am I going back, not at the moment I think, even though I left plenty undone and mid-action, might give Champions Online a spin first, but done something completely different. On the whole I enjoyed the month playing at superheroes, even though I'm not subscribing for another month I'll be returning some other time to finish the 'Going Rogue' areas. Just in case I took pictures of my heroes, the Earth/Fire dominator is below, which I think is a really cool appropiately themed costume, though maybe a little unoriginal.
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